EXPLORE MEGASCANS ON FAB

WHAT IS MEGASCANS
#1 CHOICE FOR GAMES, VFX
ARCHVIZ AND BEYOND

World-class capture
All 3D and 2D assets are scanned based on your immediate needs, so you can focus on being creative.
Premium quality
Thanks to its incredible quality and depth, Megascans makes work fun & easy for the world’s top AAA and VFX studios.
Fully standardized
Optimized topology, UVs and LODs, consistent scale, resolution, and real-world PBR: the boring stuff is done for you.
MEGASCANS

Industry-leading excellence


Thousands of high-quality 3D assets, tileable surfaces, vegetation, imperfections, atlases, decals, and more, all at your fingertips. With a library that's constantly updated, you'll always have access to the assets you need to bring your projects to life - fast. Focus on what matters most: your creativity.

MEGASCANS

Go beyond photorealism


Years of research, innovation, and engineering have gone into creating Megascans, combining cutting-edge scanning hardware and processing software to achieve unparalleled photorealism. Instantly get rid of the plastic look of low-quality 3D scans, and push yourself far beyond just photorealism.

Josef Bsharah
MEGASCANS

Skip guesswork


Megascans is the definitive standardized content resource. All assets are consistently scanned, scaled and PBR calibrated, and every single 3D mesh comes with meticulously optimized topology, UVs and LODs, meaning you can spend less time doing boring work, and more time having fun creating expansive worlds.

  • “Creating an open world with the fidelity of a handcrafted experience requires a staggering amount of high quality assets. It was an incredibly difficult journey for us on Metro Exodus, and Megascans provided significant aid with their bottomless library of high-quality content.”


    — Sergei Karmalsky, Art Director, 4A Games

  • “Megascans is the one and only proper library for high quality scans on the market. Megascans was used throughout Battlefield V to bring in extra quality, flesh out environments, and lift the visual fidelity overall.”


    — Pontus Ryman, Senior Environment Artist, EA DICE

  • “Eidos-Montréal and Crystal Dynamics are proud to have used Quixel Megascans for Shadow of the Tomb Raider in order to help bring to life our meticulously crafted world.”


    — Eidos-Montréal & Crystal Dynamics

  • “Megascans has become an indispensable resource when building photorealistic environments.”


    — Damien Fagnou, SVP, Technicolor

  • “Megascans has long been our go-to resource for all environment needs and has now become an invaluable tool across all types of projects at The Boundary.”


    — Henry Goss RIBA / Director, The Boundary

  • “Thanks to Megascans, we were able to visualize the game’s diverse locations and realize the frightening yet beautiful Village we set out to create.”


    — Junpei Mashiba, Lead Environment Artist, Capcom

  • “When it comes to achieving photorealism without compromising performance, Megascans hits all fronts—with a PBR approach, drag-n-drop workflow, and ever-growing library.”


    — Ronen Bekerman, Co-Founder, The Craft

  • “Megascans provides the highest quality source material with intuitive tools to combine, permute and create unique new content.”


    — Tom Burlington, Technical Art Director, Bungie

  • “Megascans empowers even small teams like ours to achieve the quality and realism traditionally exclusive to large AAA productions.”


    — Veselin Efremov, Creative Director, Unity Demo Team

.
.